![avatar the last airbender games bending battle avatar the last airbender games bending battle](https://cdn.escapistmagazine.com/media/global/images/library/deriv/765/765076.jpg)
- #Avatar the last airbender games bending battle full#
- #Avatar the last airbender games bending battle pro#
Special moves are done by doing varying combinations of buttons and directional inputs. Controls are numbered using the 1/2/3/4 system for game controllers, where 1 is the leftmost button, 2 is the top, 3 is the bottom, and 4 is the rightmost.
#Avatar the last airbender games bending battle full#
Bending and projectiles automatically tracks in the general direction of the opponent, but not as full homing moves, so projectiles can still be sidestepped.Ĭontrols would follow a 4-button control scheme of its own design. Combat can take place at close quarters, at which point hand to hand, martial arts, and short range bending would be more useful or at longer distances, at which point projectiles, larger-scale bending, and traps/environmental effects can be more useful. I'm aware there are non-Namco 3D fighting games, but for what I envision, most of the inspiration comes from those.īattles would take place in flat arenas of varying widths and lengths. The game would be a 3D fighter, inspired by Tekken, Naruto: Ultimate Ninja Storm, Pokkén Tournament, and other games.